In development
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Emberreach
Click to walk, chop, mine, fish, cook, smith and fight your way across a hand-built low-poly world, then invite your friends to the same village. Emberreach is a throwback to the click-and-wait online adventures of the early 2000s: a living tile world with 600 ms game ticks, a skill list you grind for fun, quests, a bank, shops, player trading and a player-to-player Exchange. It is built with a custom WebGL renderer, has **no dependencies and no install step**, and the whole game fits in one small folder.

Features
- Play together. Everyone shares one persistent world: public chat, private messages, friends and ignore lists, clans with tags over your head, hiscores and player trading.
- A real skill grind. 16 skills with 1 to 99 levels: Attack, Strength, Defence, Hitpoints, Woodcutting, Mining, Fishing, Cooking, Smithing, Ranged, Magic, Fletching, Firemaking, Crafting, Farming and Herblore.
- Combat with choices. Four melee styles, bows with arrows that can be picked up again, twelve spells (strike and bolt combat spells, alchemy, teleports), autocast with a staff, monsters from chickens and goblins to wolves, skeletons and a Goblin Warlord.
- Quests and a living economy. Three starter quests, shops, a bank and an Exchange where players post buy and sell offers that match automatically.
- Farming in real time. Plant seeds, log off, come back to harvest.
- Build your own game. The first account is the admin and gets a built-in world editor: paint and sculpt terrain, place objects, add monsters, create items, NPCs, skills, recipes, shops and whole quests, all live while players are connected. Everything can be exported and imported as JSON.
- Friendly moderation tools. Mute, kick, ban, a report queue with chat context, an audit log and an editable chat filter, for people who host for a community.
- Works on phones and tablets (touch controls, bottom tab bar, long-press menus), as well as desktop browsers.









